![]() Weirdness ensues, his wife disappears, and before he knows it, murderous zombie shadow dudes are attempting to carve off Alan slices to put in their sandwiches. It tells the tale of famed writer Stephen Ki.err, Alan Wake, who after an impotent stretch of writer's block, retreats to a quiet mountain town to recharge the batteries and get his novel on. Remedy's aeons-in-development Alan Wake maintains solid ground somewhere between their past glories seen in Max Payne, and the more recent combat-heavy Resident Evils. That ain't what we get here, but if nowt else it's a damn tight shooter I swear Alan Wake was billed as a far more open-ended adventure game some 28 years ago back when it was announced. Its sequel-slash-follow-up Thongs of Virtue dropped last year too, if - like me - you can't get enough. Humorous missions, cool puzzles and a neat button-bashy combo system keep it varied and fun, ultimately coming off like some kinda Monkey Island by way of Diablo, if you will. Questing around DeathSpank's oddly spherical lands and dropping jaws at its lovingly hand-crafted cartoony world is a riot, in a way Torchlight didn't quite hit so hard for me on a personal level. Okay, I'm nowhere near the end, and nah, it doesn't match up to its predecessor (a wondrous beaut that actually did push this genre forward), but my god.is there a prettier game out there? Or a prettier cast of characters for that matter? Even the dudes look hot in this thing.ĭeathSpank is an action-heavy role-playing game involving the usual bout of questing and loot drops, albeit with more of a humorous twistĭeathSpank marks the triumphant return of one of gaming's funniest mouths, Ron Gilbert - he of Maniac Mansion fame - by way of a rollickingly fun little hack 'n' slasher, that takes old school LucasArts style humour and sensibilities, into a more action-packed RPG contemporary place. So much so, that once the fiancé flogged the game out of humungous disgust, I promptly re-bought it to keep on with the playing. I've had a blast recruiting my obligatory team, levelling 'em up via the bizarre Crystalium system, and perusing the in-depth back-story via the built-in codex, Mass Effect-style. The dystopian universe of XIII is a wonder to behold - even if it seems oddly built outta invisible corridors - and for a turn-based combat system, it's oddly fast and exciting too. But as a life-long JRPG hater - dancing naked in the streets while yelling TOLD YA SO at the top of my lungs - I have to say.this one pleasantly surprised. They'll even proclaim the Japanese RPG dead. Ya know, peeps'll whine that FFXIII failed to live up to the hype. Given that it's some 25 hours in 'til that happens, you can sorta understand the hatred, mind Take it away.įFXIII's startlingly linear nature turns far more free-form as it progresses. Starting with my (somewhat controversial.) top 25 faves of the year, followed by some honourable plugs at the bottom. ![]() An epic, long-arse, catch-up/retrospective of all that was good - and bad - in 2010. And you of course, are free to keep on coming back in the meantime like the abused spouse that you are.įor now though, make use of this, ya ingrates. Other than that I'll be on the forums a heck of a lot more. While balls deep in my degree though, I can't promise anything. ![]() I'd like to spew forth empty promises of updates increasing in 2011. The accursed "real life" has just been attacking in full force recently, which I - again - sincerely apologise for. Which is not to say 2010 was lacking in discussable content these past 12 months. ![]() While it's somewhat depressing to see a " Best of '09" list just seven entries below this, I suppose it's once again that all-important time of the year folks.
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